A small indie game studio working on making super cool good to the last drop games!
We will be re-launching our PayPal to allow additional people to become backers/founders soon! Keep an eye on our Camelot Unchained Facebook page for details! :)
Thanks for your support!
We do have some kilt lovers in the office so chances I think are in the high category ;-D
Not as a stretch goal RIGHT NOW. But if the game is successful long-term, we’ll have subscription revenue to invest in upgrading our graphics as tech grows. Keep in mind that 12,000 is a lot of polys for the average monitor — most characters, most of the time, are going be less than 1000 pixels high on most screens, so having more polygons than pixels doesn’t improve their appearance any.
There’s only so much we can do to control what’s on someone else’s computer. Because of that, we’re doing everything we can to run everything on our own servers that are under our control. A lot of games make the mistake of trusting the client to tell the server where the player is or how fast he’s moving, and we don’t do that. That means that speed hacks, teleporting, and other things that players can’t legitimately do are completely out because of the way we’ve designed our networking. Furthermore, we’re very careful to never send you information on players you can’t see (because our own bandwidth is expensive!), so radar’s going to be very hard to implement.
Macros are a harder problem — if something could legitimately be done with a valid combination of real keypresses, it’s a lot harder on our end to say that “no, the guy on the other end of this connection didn’t actually press those keys”. We’ll do our best to spot patterns of repetitive mechanical actions, but that can never be 100%. However, the best solution is gameplay that’s NOT REPETITIVE, and that requires actual strategic thinking instead of just learning a rotation. That’s our goal, and we’re doing everything we can to make sure that no macro can play our game as well as an actual thinking person.
We past the one million dollar half way point tonight!!! All thanks to you amazing supporters out there!
Keep up spreading the word and together we will make this game a reality!
Official forum will go up as soon as the Kickstarter has completed and hopefully funded.